![]() Furthermore, I argue that assumptions about collaborative and welcoming environments may also be setting novice players up for disappointment when they inevitably encounter anti-social behaviors within a SNG gaming community. If SNGs are framed as an easier entry point for girls and women into broader gaming cultures, it is imperative that alongside encouraging their play, we also equip them with the necessary tools to respond to the negative interactions that they might experience, thereby reducing the likelihood of their eventual disengagement from gaming. Medium paintboard dimentions on yoworld drivers#.The creation of interactive computer-controlled characters in interactive media is a challenging and multi-faceted task requiring the skills and effort of professionals from many fields. This work addresses authoring the interactive aspect of these characters' behaviors - how characters act automatically in response to a dynamic user-controlled character. We present PaintBoard, a system that enables users to prototype and test discrete, real-time, interactive movements in a 2D grid environment simply by digitally painting a storyboard. We designed and developed a novel authoring technique for creating behaviors (painting storyboards) and a novel algorithm based on machine-learning, that analyzes a storyboard to create a behavior that works beyond situations provided in the input storyboard. ![]() We conducted two exploratory studies that grounded the prototype design, and present the results of a proof-of-concept workshop with game developers. Finally, we performed a comparison of machine learning algorithms' performance on our storyboard data. Journal of Machine Learning Research 10, (2009), 931-934. Contextual design: defining customer-centered systems. Sketching User Experiences: Getting the Design Right and the Right Design. Förger, K., Takala, T., and Pugliese, R.Dontcheva, M., Yngve, G., and Popović, Z.ĪCM Transactions on Intelligent Systems and Technology 2, 3 (2011), 1-27. Gebhard, P., Kipp, M., Klesen, M., and Rist, T.On-line motion synthesis and adaptation using a trajectory database.įorte, D., Gams, A., Morimoto, J., and Ude, A.Authoring Rules for Bodily Interaction: From Example Clips to Continuous Motions. Authoring scenes for adaptive, interactive performances. Goldman, D.B., Curless, B., Salesin, D., and Seitz, S.M.Autonomous agents and multiagent systems, (2003), 725. Schematic storyboarding for video visualization and editing. Greenberg, S., Carpendale, S., Marquardt, N., and Buxton, B.ACM Transactions on Graphics 25, 3 (2006), 862. Igarashi, T., Matsuoka, S., and Tanaka, H.The narrative storyboard: telling a story about use and context over time. Igarashi, T., Moscovich, T., and Hughes, J.F.Teddy: a sketching interface for 3D freeform design. Spatial keyframing for performance-driven animation. McNaughton, M Cutumisu, M Szafron, D Schaeffer, J Redford, J Parker, D.Interactive sketching for the early stages of user interface design. ScriptEase : Generative Design Patterns for Computer Role-Playing Games.
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