![]() ![]() One-time license fee for downloads to up to 2 console systems and 2 portable systems that are associated with the purchasing account. This item has been sublicensed to you by Sony Computer Entertainment America. If you do not wish to accept all these terms, do not purchase or use this item. Purchase or use of this item is subject to the PlayStation®Network Terms of Service and User Agreement. ©2011 HUDSON SOFT Published by Hudson Entertainment, Inc. With all these great features, things are sure to heat up! Play in "CHALLENGE", and try to get as many points as you can in a limited amount of time. New features, such as the "Gunbody" option for avoiding enemy attacks, and the “Burst Out” system, which has a different effect depending on your power-up level, add a strategic element which requires you make snap decisions about which items to grab, and when to use special attacks.Īwesome boss battles await you at the end of each operation! You can unleash 3 different kinds of attack depending on the color of the power-up item. Face the Zeograd invasion force with weapon attacks that change each time you grab a power-up item. You're an SIA (Special Interception Airforce) pilot flying the heavy assault fighter, "Soldier Blade". Super Star Solider, Solider Blade, and Blazing Lazers were all released on PSN too.A brand-new shooter in the "Star Soldier" tradition! R-Types and R-Type Delta were available at one time, but unfortunately were delisted years ago Alles zum Spiel mit Wertung, Download, Systemanforderungen, Release Termin, Demo und Patch, Tipps, Forum und Lesertest. Sonic Wings Special (also MonkeyPaw, titled Arcade Hits: Sonic Wings Special) Bionic Commando: Rearmed (Arcade-Action) für PC, PlayStation 3, Xbox 360. Shienryu (actually released in NA by MonkeyPaw Games under the title Arcade Hits: Shienryu) Zanac x Zanac (got a NA release too, courtesy of GungHo Onine Entertainment) ![]() Check the lists here, but some highlights include There are some good PS1 classics available too, though many are Japan-only releases (which you can buy on any region system with a Japanese PSN account). *these last 2 may be delisted, were published by Rockin Android Gundemonium, GundeadliGne, and Higota Happa (trilogy from Japanese indie dev PlatineDispositif)*Īcceleration of Surugi X (a 1-on-1 competitive shooter sort of like the Senko no Ronde series)* Resogun (Housemarque, heavily Defender-inspired shooter) Super Stardust HD (Housemarque, twin stick shooter)ĭead Nation (Housemarque, another twin stick shooter) Luftrausers (by Vlambeer - sort of like a coked-up Combat from Atari 2600) Checked my PS3 STG folder today and I see:Īlien Breed (4 games in Team 17's twin-stick shooter series) On PSN, there are also several interesting indie-ish STG and STG-adjacent games though. Raiden IV Overkill (also on Steam, and the recent Mikado Remix on Switch) Mamorokun (also on 360 and holy crap Rastan78 is right about price and kinda crazy)Ĭaladrius Blaze (also on PS4, Steam, Switch) Ketsui (identical to the 360 version, and eclipsed by the PS4 M2 ShotTriggers version) The thing about the PS3 shooters is that most of the worthwhile stuff is generally also available with equal or better quality ports elsewhere. Whereas many players will faceplant on the difficulty of 1944, especially without an autofire button, 1942 JS can be picked up and played by anyone, which is a good thing IMO. Bc most shmups are so punishing the same few titles usually get recommended for beginners or players just looking for something more laid back in the genre. One potential positive JS has going is its easy difficulty. Not something you ever want on a stage 1 of a shmup if you want people to play your game for score. The first boss of Joint Strike has this long escape sequence that essentially becomes dead air as soon as you've seen it once. It does feel repetitive and bland very quickly. Joint Strike will hit you with a wave of zako that completely fills the 16:9 aspect screen, then another, then another. 1944 will hit you with a couple waves of zako then mix it up by introducing another enemy type. The 194X series has always relied on those old school spiraling patterns of fighter plane zako. Just look at the level design in terms of enemy variety and patterns. You could compare it to 1944 and it will lose in every category from graphics to OST to gameplay. Commando 3, also done by Backbone around the same era was in the same boat. Not terrible shovelware, playable and entertaining, but just ok. I could even see the argument that Joint Strike is slightly underrated, but no way is it anywhere near 1944 in quality. It's always seemed to be a bit of the black sheep out of Raizing's output for some reason. I agree with you Despatche that 1944 is very underrated.
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